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dynamiel.h

#ifndef __dynamiel_h_ 
 #define __dynamiel_h_
 #include"element.h"
#include"gdynelem.h"
#include"usrinter.h"
#include"board.h"
#include"usrinter.h"

class Board;

class DynamicElement : public Element {         //from now on it is a sprite

protected:
int x,y;                            //the sprites coordinates
DynamicGraphElement *g;       //pointer to the sprite's graphic element

public:
virtual void draw();                      //for drawing the sprite 
void getxy(int*,int*);                    //get it's coordinates
virtual GID_TYPE getgid();                //get it's grahical id
};

#endif


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